Divine Prayer
Kiana
Psychic
Pistols
Skills
Leader Bonus:
Nebula Ward: Team gains 32% Elemental DMG and takes 26% less Elemental DMG.
Team gains 32% Elemental DMG and takes 26% less Elemental DMG.
Passive bonuses apply automatically.
Enters the battlefield automatically right before a teammate dies and recovers her HP by 600. Can only be triggered once per stage.
When on standby, inflict Divine Penalty on a random enemy every 10s, dealing 1103 Lightning DMG and Impairing the target to lower its DEF by 80.0% for 6.0s.
Switch entry dispels most debuffs from all characters and increases own DEF by 50.0% for 4.0s.
Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Time Fetters: Triggers upon Ultimate Evasion. Knocks the attacker airborne and inflicts Time Lock for 4s. CD: 8s.
Ultimate Evasion heals the whole team for 30.0 HP.
Time Fetters lasts 8.0s and inflicts 3 Bleed Trauma.
Ultimate Evasion effects can be triggered 1 more time(s). CD is decreased by 3.0s.
Launches spin kick and charging kick attacks after 3 consecutive kicks.
Spin Kick: 150% ATK of Physical DMG x3
Charging Kick: 200% ATK of Physical DMG and knocks enemies back.
QTE: Triggers when an enemy is paralyzed. Unleashes a powerful whirlwind kick, dealing 3563 Physical DMG + 240% ATK of Physical DMG. If the last hit of the QTE hits any enemy, heals team for 101 HP.
Combo ATKs gain 40.0% Crit Rate.
Switch entry unleashes a forward kick that deals 200% + 300% ATK of Physical DMG, stuns knocked-airborne enemies for 5s, and inflicts 5 Stun Trauma.
Activates divine energy burst to enter Holy Light mode.
Burst: Consumes SP continuously to increase ATK. Time Fracture is active throughout the Burst.
Holy Light: Once the sub-skill is activated, heals HP for the entire team every 0.5s.
At over 75 SP, consumes 20 SP to activate Ultimate and 10 SP/s afterwards. Duration: 60s or until SP is depleted, during which the SP consumption rate increases after 20s.
Upon Burst, instantly heal the whole team for 320 HP.
Heals the whole team for 67.2 HP every 0.5s during Burst. Effective on summoned characters (illusions, etc.).
During Burst, the whole team gains 50% Move Speed and 30% Attack Speed.
4-kick attack sequence.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 300% ATK of AOE Physical DMG.
Basic ATKs have a 15.0% chance of weakening enemies, decreasing their ATK by 70.0% for 4s.
Basic ATKs that score a crit have a 30.0% chance to heal the whole team for 50 HP.