Chrono Navi
AI
Mecha
Chakram
Skills
Leader Bonus:
All team members deal 30.0% more Fire DMG. They also deal 15.0% more Elemental DMG to ignited enemies.
All team members deal 30.0% more Fire DMG, and they also deal 15.0% more Elemental DMG to ignited enemies.
Passive bonuses apply automatically.
With a chakram equipped, casting the weapon skill makes her throw an Aimer-α chakram unit that deals Fire DMG and later flies back. When her Basic ATK hits it on its way back, it will be knocked back at enemies. It can be knocked back up to 3 times.
Every knock-back restores 100 Λ Power.
Upon throwing out the chakram: Deals 10% ATK of Fire DMG per hit.
1st knock-back: Deals 10% ATK of Fire DMG per hit.
2nd knock-back: Deals 10% ATK of Fire DMG per hit.
3rd knock-back: Deals 10% ATK of Fire DMG per hit.
When Chrono Navi is on standby and a teammate damages an ignited enemy, Chrono Navi recovers 1 SP. CD: 0.2s. She can recover up to 24.0 SP this way. Switching her in resets this effect.
After Charged ATK releases the third Aimer-β chakram unit, all enemies damaged by her within 5s take 35.0% more Fire DMG for 20s. Triggering it again resets the duration.
Evade enemy attacks and fight back. Can be performed twice in a row.
Evading forward: Deals 2 x 65% ATK of Fire DMG.
Evading backward: Deals 80% ATK fo Fire DMG.
Ultimate Evasion Skill: Causes Global Time Fracture for 3s. CD: 15s.
Self-generated Counter Solution
Evasion attacks can also knock Aimer chakram units back.
Charged: Aimer: Full Edges
Special Attack
Attack and throw chakrams repeatedly.
When Λ Power reaches 300, hold [ATK] to exhaust Λ Power and cast Charged ATK, hitting enemies repeatedly and dealing 6 x 80% ATK of Fire DMG. She then throws Aimer-β chakram units in three directions, which deal 40% ATK of Fire DMG for every hit dealt to enemies along their paths and fly back to her.
In a period after casting Charged ATK, she can use weapon skill Counterattack Order. Counterattack Order and Basic ATK can knock Aimer-β chakram units back at enemies to deal 25% ATK of Fire DMG and inflict 2 x 6 Ignite Trauma. Counterattack Order deals 3 x 80% ATK of Fire DMG on direct hit.
For every Aimer chakram unit she knocks back, her Fire DMG increases by 10.0% for 10s. It can stack 3 times. Triggering it again resets the duration.
Go all out. Ignite Aimer units and form a burning zone.
Launch a powerful attack at the ground, which deals 1200% ATK of Fire DMG and sends out flaming ripples, which deals 800% ATK of Fire DMG to enemies within and inflicts 18 Ignite Trauma.
If present, Aimer-γ Cutter will be enhanced into Aimer-Λ Domain. It lasts 17s, deals 3 x 25% ATK of Fire DMG per second, inflicts 0.2 Ignite Trauma per hit, and continuously gathers enemies. When it disappears, it inflicts 2 Ignite Trauma on all enemies.
SP cost: 100. CD: 20s.
Temporary Limit Adjustment
Aimer-Λ Domain deals 20.0% more Total DMG per hit.
After casting Ultimate, all team members deal 10.0% more Total DMG, and melee and ranged attacks deal 25.0% more Total DMG for 20s. Triggering it again resets the duration.
When she is on standby, Aimer-γ Cutter and Aimer-Λ Domain deal an extra 20.0% ATK of Fire DMG per hit.
Slashes with the chakram nimbly.
SEQ 1: Deals 80% ATK of Fire DMG.
SEQ 2: Deals 90% ATK of Fire DMG.
SEQ 3: Kicks the chakram outwards to deals 60% + 10% x (3~7) ATK of Fire DMG.
SEQ 4: Slash upward repeatedly, dealing 50% + 60% + 70% ATK of Fire DMG.
SEQ 5: Slash downward vigorously, dealing 120% ATK of Fire DMG.
QTE: Immediate Intervention
QTE: Triggered when an enemy is Time-Slowed or ignited. Causes Global Time Fracture for 3s, restores 300 Λ Power, and reduces switch CD by 4s. Deals 8 x 120% ATK of Fire DMG and triggers Charged ATK's "repeatedly throwing Aimer-β chakram units" sequence at the cost of all Λ Power.
Igniting attacks deal 25.0% bonus Fire DMG.
When the knocked-back middle Aimer-β chakram unit or Aimer-γ Cutter becomes Aimer-Λ Domain during Ultimate, her igniting attacks deal 20.0% bonus Total DMG for 17s. Triggering it again resets the duration.
The middle Aimer-β chakram unit thrown by Charged ATK becomes Aimer-γ Cutter once knocked back.
On hit, Aimer-γ Cutter stays in place to attack continuously for 12s, dealing 3 x 15% ATK of Fire DMG per second and gathering enemies.
For every Aimer chakram unit she knocks back, she recovers 200.0 HP and 4.0 SP.
Knocking back the middle Aimer-β chakram unit restores 12.0 SP for all team members. CD: 15s. When the knocked-back middle Aimer-β chakram unit or Aimer-γ Cutter becomes Aimer-Λ Domain during Ultimate, all team members deal 40.0% more Fire DMG for 20s. Triggering it again resets the duration.
Knocking back the middle Aimer-β chakram unit boosts her Total DMG by 20.0% for 20s. Triggering it again resets the duration.