Shadow Knight
Fu Hua
Mecha
Fists
Skills
Leader Bonus: Calamity: Team gains 28% Elemental DMG. Non-Kiana, Mei, or Bronya characters get an additional 50 SP upon switch entry.
Team gains 28% All Elemental DMG. All team members (excluding battlesuits of Kiana, Mei and Bronya) gain 50 initial SP in battle. In Open World, the initial SP bonus effect triggers once every 10 min.
Passive bonuses apply automatically.
In Eclipse, there is a 20.0% chance every second to trigger Electrical Surge, inflicting 3 Paralyze Trauma to enemies within 3.5 meters.
Deals 50.0% more Total DMG against slowed or bleeding enemies.
For 10.0s before Eclipse Mode, gains 15.0% ATK Speed. When last hit of Shi-Ki Onslaught or Shi-Ki Charged Palm strikes the enemy, gains Iron Body and 60.0% Total DMG Reduction for DMG received for 2.5s.
Rapid evasive maneuver. Can be performed twice in a row.
Not in Eclipse Mode: Within a short duration after Ultimate Evasion, tap the Combo ATK button to dash to the enemy and unleash Ki Riptide.
Eclipse Mode: Within a short duration after Ultimate Evasion, tap the Combo ATK button to unleash Shi-Ki Onslaught.
Electrical Surge: Triggering an Ultimate Evasion deals 250% ATK of Lightning DMG against enemies within a large AOE; CD: 15s.
Shortens CD of Ultimate Evasion by 3.0s.
After Ultimate Evasion, Electrical Surge deals 180.0% ATK of bonus Lightning DMG. For each enemy damaged by the surge, the Valkyrie restores 2.0 SP and inflicts 3 Bleed Trauma.
Link Six Fists stances into Combo ATKs.
Ki Riptide: 140%+180% ATK of Physical DMG.
Ki Pulverize: 200%+220% ATK of Physical DMG.
Ki Seismic Slam: 100% ATK of Physical DMG.
Shi-Ki Crescent: 180% ATK of Physical DMG if not fully charged or if SP is too low to enter Eclipse Mode.
Ki Seismic Slam and Shi-Ki Crescent knock enemies back. Enemies knocked against a wall receive 3 Stun Trauma (CD: 4s) and 3 Bleed Trauma.
Unlocks Switch Skill. Unleash a ground smash in switch entry to deal 300.0% ATK of Lightning DMG.
QTE: Triggers when an enemy is frozen, dealing 400.0% ATK of Lightning DMG against enemies within a large AOE; additionally deals 300.0% ATK of Lightning DMG against the frozen enemy and other enemies nearby.
At over 60 SP, casting Shi-Ki Crescent triggers Lunar Eclipse mode that lasts up to 60s, spending 6 SP/s and -100% attack SP recovery, but deals +40% lightning DMG. When Eclipse ends, recover 30% of initial SP when casting the skill.
Burst: Enters Lunar Eclipse (burst mode) and launches Shi-Ki Crescent dealing 480% ATK of physical DMG.
Lunar Eclipse attacks:
Six Fists: total of 860% ATK of physical DMG.
Shi-Ki Charged Palm: 180% + 240% ATK of physical DMG.
Shi-Ki Onslaught: 260% + 5x50% per combo hit + 340% ATK of physical DMG.
Shi-Ki Crescent: 320% ATK of physical DMG.
Take 40% less indirect Physical DMG (e.g. DMG caused by bleeding). In Eclipse Mode, gains 25% Total DMG Reduction for DMG taken; during the Shi-Ki Onslaught hit barrage, gains another 25% Total DMG Reduction. In Eclipse Mode, each Shi-Ki Onslaught hit additionally deals 80.0% ATK of Lightning DMG and slowly pulls enemies closer.
In Eclipse, when Shi-Ki Crescent hits the ground, enemies hit are Time-Locked for 4s and receive 12 Bleed Trauma.
Eclipse Mode: Shi-Ki Crescent impact generates a 6m-radius Lightning Field that lasts 20.0s, within which enemies take 200.0 Lightning DMG every 0.5s, while the Valkyrie gains 5.0% Lightning DMG per second (max stacks: 10), and starts to lose Lightning DMG at the same rate after leaving the AOE for 3s. Only 1 Lightning Field can exist. Cast Shi-Ki Crescent in Eclipse Mode again to change the location of the Lightning Field.
Use The Six Fists for battle.
The Six Fists:
1st Stance: 90% ATK of Physical DMG.
2nd Stance: 90% ATK of Physical DMG.
3rd Stance: 90% ATK of Physical DMG.
4th Stance: 2x60% ATK of Physical DMG.
5th Stance: 2x80% ATK of Physical DMG.
6th Stance: 180% ATK of Physical DMG.
Each hit of Six Fists deals 50.0% ATK of bonus Lightning DMG and inflicts minor Paralyze Trauma. In Eclipse Mode, each hit of Six Fists further deals 50.0% ATK of bonus Lightning DMG.
After the last hit of Ki Riptide, the last 2 hits of Shi-Ki Charged Palm, or for 18s after Shi-Ki Crescent activates Eclipse Mode, every 3rd attack deals 300.0% ATK of Lightning DMG in a 3-meter radius. When not in Eclipse Mode, each AOE Lightning DMG dealt recovers 3.0 SP.
When Ki Pulverize or Shi-Ki Onslaught hits, temporarily imprison the target and gain a 100.0% chance to make the target take 600 Lightning DMG every second for 5s.