Phantom Iron
Rita
Mecha
Scythe
Skills
Leader Bonus:
Ex Machina: Team takes 30.0% less Elemental DMG. MECH-type characters: Basic ATK gains 21.0% Total DMG Multiplier.
Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.
Character automatically gains passive bonuses.
Load: Starts at zero (0). Maxes out at 200. Supercharged: Gain 30% Move Speed but Load increases by 25/s. Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower. Depleted: Load decreases by 15/s until zero (0).
Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.
Team gains 15.0% Elemental DMG when attacking enemies with active shields.
Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.
Quickly evade enemy attacks. Can be performed twice in a row.
Ultimate Evasion reduces 30 Load and increases Move Speed by 40% for 3s.
Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them, and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4. CD: 15s.
Lightning Reflex's CD reduces by 4.0s.
Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.
Lightning Reflex reduces Load by 150.0.
Charge: Lightning Phantom
Special Attack
Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode.
Charged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state. Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).
Supercharged: Every enemy kill lowers Load by 120.
QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).
Supercharged: Character deals 30.0% more Lightning DMG.
Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more total DMG from hits.
Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more total DMG from hits.
CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.
Attacks of Stalker Carbon deal 50.0% more Lightning DMG.
Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.
When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40%+100% ATK of Physical DMG.
3rd Sequence: 40%+100% ATK of Physical DMG.
4th Sequence: 50%+120%+150% ATK of Physical DMG.
5th Sequence: 4x40%+200% ATK of Physical DMG.
Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.
Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.