Fallen Rosemary
Rita
Quantum
Scythe
Skills
Leader Bonus:
Leader Skill: Team deals 25.0% bonus Total DMG if formed by battlesuits of 3 different types. For the team, Combo, Charged ATKs and Ultimates deal 20.0% bonus Lightning DMG.
Team deals 25.0% bonus Total DMG if formed by battlesuits of 3 different types. For the team, Combo, Charged ATKs and Ultimates deal 20.0% bonus Lightning DMG.
Enemies within Stain of Trickery take 20.0% bonus Total DMG from Fallen Rosemary (independent effect).
After casting Ultimate, Fallen Rosemary restores 1.0 SP and 45.0 Disir per second for 10.0s. Triggering it again resets the duration.
Passive bonuses apply automatically.
Fallen Rosemary can charge her strength on standby when her teammates are fighting.
Combo and Charged ATKs from teammates restore 65 Disir and 12 SP for Fallen Rosemary. CD: 5s.
Entering Valfreyja Form restores 10 Disir per 0.2s for 2s. Can only be triggered once every battle.
In Valfreyja Form, Fallen Rosemary deals 30.0% bonus Total DMG and takes 25.0% less Total DMG.
Quickly evade enemy attacks. Can be performed twice in a row.
Evasion deals 2 x 40% ATK of Lightning DMG, and conjures Strix in Valfreyja Form.
On hit, Evasion ATK conjures Strix to deal 6 x 50% ATK of Lightning DMG, inflict 6 Paralyze Trauma, and siphon 24 Disir. Strix needs 8s to recharge for the next strike.
Ultimate Evasion triggers Night Seeress that causes a 3s Global Time Fracture, fully recharges Strix, and conjures Strix to strike enemies with lightning (Strix recharges afterwards). CD: 15s.
With Ultimate Evasion Skill triggered, or Strix fully recharged in Valfreyja Form, Evasion ATKs can be connected into Basic ATK SEQ 4 on hit.
Night Seeress's CD is reduced by 4.0s.
Strix recharge takes 3.0s less time.
QTE: Triggered when an enemy is knocked airborne or ignited. Fallen Rosemary enters in Valfreyja Form, causes a 3s Global Time Fracture, and conjures Garmr to attack, dealing 800% ATK of Lightning DMG, inflicting 3 Paralyze Trauma, and restoring another 50.0 Disir on hit.
Valfreyja Form enables more powerful Charged ATKs.
At 100 Disir, hold [ATK] to cast God Hunter. At 200 Disir, hold [ATK] to cast God Devourer.
God Hunter: Conjure Garmr to attack enemies nearby, dealing 600% ATK of Lightning DMG.
God Devourer: Garmr creates Stain of Trickery, making enemies in range take 18% bonus Lightning DMG for 20s.
Casting God Eater grants temporary invincibility, gathers enemies nearby, and resets Valfreyja Form duration.
Charged ATK deals 30.0% bonus Total DMG and inflicts 10 Paralyze Trauma.
When Stain of Trickery forms, every Rune present enhances its strength and makes enemies in range take 5.0% bonus Lightning DMG.
Casting Charged ATKs boosts team Elemental DMG by 35.0% for 20s.
Lift the Trickster's seal for a mighty blow.
Unleash the Trickster sealed within the lantern. After short channeling, the Trickster unleashes a powerful AOE attack, dealing 1200% ATK of Lightning DMG, triggering a 1s Global Time Fracture, and inflicting Quantum Implosion on QUA enemies.
SP cost: 100. CD: 20s.
When unleashed, the Trickster devours all Runes present, and for every Rune devoured, the Trickster deals 500.0% ATK of bonus Lightning DMG.
With Stain of Trickery present, the unleashed Trickster deals 30.0% bonus Total DMG.
Attack with the scythe and siphon enemy souls to enhance self.
SEQ 1: 30% ATK of Physical DMG + 40% ATK of Lightning DMG and 3 Disir regen on hit.
SEQ 2: 90% ATK of Physical DMG + 90% ATK of Lightning DMG and 9 Disir regen in total on hit.
SEQ 3: 80% ATK of Physical DMG + 105% ATK of Lightning DMG and 8 Disir regen in total on hit.
SEQ 4: 120% ATK of Lightning DMG and 28 Disir regen in total on hit.
SEQ 5: 160% ATK of Physical DMG + 170% ATK of Lightning DMG and 12 Disir regen in total on hit.
At 100 Disir, hold [ATK] to consume 100 Disir, perform Charged ATK dealing 400% ATK of Lightning DMG, and enter Valfreyja Form lasting 20s. In Valfreyja Form, Basic ATK SEQ 3 conjures Garmr dealing 350% ATK of Lightning DMG, inflicting 3 Paralyze Trauma, and restoring 10 Disir on hit.
SEQ 4 conjures Linnorm dealing 420% ATK of Lightning DMG, inflicting 4 Paralyze Trauma, and restoring 48 Disir in total on hit.
On hit, Garmr creates Ulf Rune: Enemies near Fallen Rosemary take 15.0% bonus Lightning DMG, become Weakened, deal 30.0% less damage, and suffer from reduced Interrupt for 15s. (Garmr can be conjured by the 3rd sequence of Basic ATK in Valfreyja Form and QTE.)
On hit, Linnorm creates Ormr Rune: Enemies near Fallen Rosemary are struck by lightning and take 50.0% ATK of Lightning DMG per second for 15s.
On hit, Strix creates Strix Rune: Team deals 15.0% bonus Lightning DMG and restores 0.5 SP per second for 15s.