Starchasm Nyx
Seele
Quantum
Scythe
Skills
Leader Bonus:
Leader Bonus: Team deals 30.0% more Ice DMG. With Bronya on the team, team's Charged ATKs deal 35.0% more Total DMG.
Team deals 30.0% more Ice DMG. With Bronya on the team, team's Charged ATKs deal 35.0% more Total DMG.
Passive bonuses apply automatically.
In normal form, the 1st, 2nd, 3rd and 4th sequences of Basic ATK each restores 1 Carmine Gash, and the 5th restores 2.
In Burst mode, the 1st and 2nd sequences of Basic ATK each restores 1 Carmine Gash, and the 3rd and 4th each restores 2.
Carmine Gashes max out at 6. Each excessive Carmine Gash turns into 1 SP.
During Burst, Nightmare Stage will take effect throughout.
For every 45 Ice DMG hits enemies take within Nightmare Stage, they take 300.0% ATK of Ice DMG and receive 5 Rime Trauma, and Starchasm Nyx recovers 1 Carmine Gash.
Enemies within Nightmare Stage take 18.0% more Ice DMG from Starchasm Nyx's attacks (independent effect).
Quickly dodge enemy attacks up to twice in a row.
Performing an Ultimate Evasion triggers Ultimate Evasion skill Ceaseless Carousal.
[Ceaseless Carousal]: Triggers a 3-sec Global Time Fracture and restores 1 Carmine Gash. In normal form, tap [ATK] to connect into the 4th sequence of Basic ATK. CD: 15s.
CD of Ceaseless Carousal is shortened by 4.0s.
A successful evasion additionally restores 2 SP.
QTE: Blood-Crimsoned Rose
QTE: Triggered by Time Slow or enemies being knocked into the air. Deals 1100% ATK of Ice DMG and generates 1 Carmine Gash.
Hold [ATK] to perform a Charged ATK.
In normal form, her Charged ATK consumes all Carmine Gashes, teleports her in front of the target and deals 300% ATK of Ice DMG.
In Burst form, she can continuously consume Carmine Gashes to unleash Charged ATKs (each deals 2x270% ATK of Ice DMG) until she exhausts all of them, during which she has Iron Body. Each Charged ATK accelerates the next Charged ATK; Charged ATK Speed maxes after 3 Charged ATKs.
During Burst form, casting Charged ATKs teleports her in front of enemies and activates her Ultimate Evasion skill Ceaseless Carousal.
In normal form, Charged ATK deals N x 4 x 60.0% ATK of bonus Ice DMG and restores N x 1.5 SP (N = the number of Carmine Gash consumed). When 6 Carmine Gashes are consumed in one go, enemies receive 12 Rime Trauma, and lose 50% Move Speed for 5s.
Starchasm Nyx gains 10.0% Total DMG, and her Charged ATKs deal 32.0% more Total DMG.
During Burst, Charged ATK additionally deals 2x20.0% ATK of Ice DMG.
Starchasm Nyx attacks with chain claws.
Tap [ULT] to activate Burst mode, deal 700% ATK of Ice DMG and inflict one Quantum Implosion on QUA enemies.
During Burst mode, Starchasm Nyx fights with her chain claws Blood & Love.
1st Sequence: 360% ATK of Ice DMG
2nd Sequence: 440% ATK of Ice DMG
3rd Sequence: 660% ATK of Ice DMG
4th Sequence: 780% ATK of Ice DMG
During Burst mode, tap [ULT] again to unleash Time of Metamorph, dealing 900% ATK of Ice DMG and end Burst, during which Time-frozen Domain is triggered to pause all skill timers (for self and enemies) and the stage timer.
Activation cost: 75 SP. CD: 12s. CD starts after Time of Metamorph.
Burst lasts for up to 17s and ends when Starchasm Nyx leaves the field.
Burst activation restores Carmine Gashes to 6. During Burst, Starchasm Nyx gains 50.0% Ice DMG and takes 50.0% less Total DMG.
Ultimate deals 50.0% more Total DMG. When casting Time of Metamorph, for each SP consumed, the skill additionally deals 120.0% ATK of Ice DMG (cap: 15 SP).
Casting Moment of Collapse will inflict Nightmare Thorns on up to 5 enemies hit and disable their Soul Link(s). 14.0% of the damage taken by each of said enemies will be passed on to the rest (effect: HP loss).
Scythe attacks which inflict minor Rime Trauma.
1st Sequence: 50% ATK of Physical DMG + 80% ATK of Ice DMG
2nd Sequence: 70% ATK of Physical DMG + 120% ATK of Ice DMG
3rd Sequence: 100% ATK of Physical DMG + 180% ATK of Ice DMG
4th Sequence: 35%x(4~8) ATK of Ice DMG according to the duration of the attack pause
5th Sequence: 460% ATK of Ice DMG
The Valkyrie gains Iron Body and receives 50.0% less damage during the 5th sequence of Basic ATK.
The 4th sequence of Basic ATK deals 70.0% more Ice DMG. Each landed hit additionally restores 1 SP.
The 5th sequence of Basic ATK releases chain claws to additionally deal 360.0% ATK of Ice DMG and restores 1 Carmine Gash.