Blazing Hope
Asuka
Biologic
Lance
Skills
Leader Bonus:
Heart: Pure Again: In the first 15s of battle, team deals 26.0% bonus Total DMG. Team deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.
In the first 15s of battle, team deals 26.0% bonus Total DMG. Team deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.
Passive bonuses apply automatically.
Field Energy: Maxes at 200.
Valkyrie has 200.0 initial Field Energy.
Valkyrie's imminent death triggers 1.5s of invincibility and 30.0% HP regen. In the following 6s, she restores 5.0% HP per second. CD: 120s.
Breaking enemy shield restores 10.0 SP. CD: 10s.
Evade enemy attacks up to twice in row.
Ultimate Evasion triggers 3s of Global Time Fracture. CD: 15s.
Tap [ATK] after Ultimate Evasion to perform Ultimate Evasion ATK dealing 4x120% ATK of Physical DMG and restoring 60 Field Energy.
Ultimate Evasion ATKs deal 30.0% bonus Physical DMG.
Eins Zwei Drei's CD is reduced by 3.0s.
Charge for a duration or longer to perform different attacks.
Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body. Short charge and long charge result in different attacks.
Charged ATK I: Consume 100 Field Energy to charge forward dealing 4x100% ATK of Physical DMG.
Charged ATK II: Consume 200 Field Energy to deal 3x100% + 700% ATK of Physical DMG.
In non-enhanced form, Charged ATK I restores 5 SP and Charged ATK II restores 15.
Performing a Charged ATK grants a barrier that reduces Total DMG taken from the next hit by 50%.
In non-enhanced form, Charged ATK II restores 50.0 Field Energy.
Charged ATK II deals 20.0% bonus Total DMG to unshielded enemies, and the last hit deals 150.0% ATK of bonus Physical DMG after a 2s delay.
Charged ATK I deals 100.0% bonus damage to shields. In enhanced form, Charged ATKs deal 50.0% bonus damage to shields.
Enter enhanced form and enable different attack moves.
1st Sequence: 3x70% ATK of Physical DMG.
2nd Sequence: 3x100% ATK of Physical DMG.
3rd Sequence: 400% ATK of Physical DMG.
Charged ATK: Skip the charging to directly perform Charged ATK II dealing 3x200% + 800% ATK of Physical DMG.
Finisher: Tap [ULT] again in enhanced form to hurl the lance up in the air. When it lands, the lance deals 1500% + 15x50% + 500% ATK of Physical DMG and enhanced form ends.
CD: 18s. SP cost: 100. Duration: 12s.
Entering enhanced form restores 200 Field Energy instantly and 30 Field Energy per second after until it ends.
In enhanced form, enemies take 20.0% bonus Physical DMG.
In enhanced form, Valkyrie takes 30.0% less Total DMG and has higher Ignore Interrupt.
In enhanced form, Crit Rate increases by 15.0% and Crit DMG of Charged ATK / Mind, Matching, Moment / Ultimate finisher increases by 30.0%.
Lance attacks.
1st Sequence: 40% + 60% ATK of Physical DMG and 20 Field Energy regen.
2nd Sequence: 50% + 50% ATK of Physical DMG and 20 Field Energy regen.
3rd Sequence: 3x60% ATK of Physical DMG and 30 Field Energy regen.
4th Sequence: 3x70% ATK of Physical DMG and 30 Field Energy regen.
5th Sequence: 300% ATK of Physical DMG and 30 Field Energy regen.
Valkyrie deals 30.0% bonus Physical DMG against single enemies.
During 3rd/4th/5th sequences of Basic ATK, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.
QTE: So Look at Me Please
QTE: Triggered when an enemy is knocked airborne to induce 3s of Global Time Fracture and deal 900.0% ATK of Physical DMG.
The [ATK] after Charged ATK to perform special attack.
After Charged ATK I/II, tap [ATK] to perform special attack dealing 300% ATK of Physical DMG, or dealing double the damage and restoring 50 Field Energy in enhanced form.
Mind, Matching, Moment deals 20.0% bonus Total DMG and restores 4.0 SP.
In non-enhanced form, Mind, Matching, Moment enhances teammates on hit for 12s. Can be refreshed. Attacks from teammates restore 3.0 SP for Valkyrie when she's on standby. Team-shared CD: 1s.
Mind, Matching, Moment restores 120.0 HP on hit.