Valkyrie Quicksand
Susannah
Quantum
Chakram
Skills
Leader Bonus:
All team members deal 22.0% more Physical DMG. They also deal 24.0% more Total DMG to bleeding enemies.
The team deals 22.0% more Physical DMG, and 24.0% more Total DMG to bleeding enemies.
Passive bonuses apply automatically.
Any DMG dealt by all of Valkyrie Quicksand's ATKs counts as Bleed DMG, which is neither ranged nor melee and cannot Crit.
Casting weapon active makes her toss her chakram to form a drum surface, then button prompts appear:
Perfect judgment: Deals 500% ATK of Physical DMG.
Good judgment: Deals 450% ATK of Physical DMG.
If Ultimate and weapon active gets judgments and enemies are bleeding, deals another 500% ATK of Physical DMG.
Weapon Skill CD: 12s.
Casting weapon active increases Total DMG by 40.0% and Bleed DMG that enemies take by 20.0% for 15s. Triggering it again refreshes its duration.
After weapon active gets a Perfect judgment, recover 6.0 SP and deal 55.0% more Physical DMG for 15s. Triggering it again resets the duration.
Deals 2 DMG to Fixed DMG-only shields when self-inflicting Bleed.
Evade enemy attacks up to twice in a row.
Ultimate Evasion Skill: Deal 300% ATK of Physical DMG to surrounding enemies and restores 200 Confidence. CD: 15s.
Ultimate Evasion restores 150 Confidence and can be connected into Basic ATK SEQ 3.
Triggering Ultimate Evasion Skill restores 300.0 HP.
Cast weapon active to trigger Ultimate Evasion Skill.
Combo ATK: Want Some Gems?
Special Attack
Tosses gems to deal Bleed DMG.
Valkyrie Quicksand gains Confidence through attacking. At the maximum amount of 600 Confidence, hold [ATK] to consume all Confidence and use Combo ATK:
Toss and kick gems to deal 240% x 2 + 40% x 5 ATK of Physical DMG and inflict 8 Bleed Trauma on hit. When performing Combo ATKs, gain 50% Total DMG Reduction.
Combo ATK deals 60.0% more Total DMG to bleeding enemies.
Combo ATK restores 15.0 SP on hit.
One Thousand and One Fantasies
Ultimate
A dazzling tambourine dance.
After casting Ultimate, Valkyrie Quicksand will enter Dancing state and begin dancing, dealing 500% ATK of Physical DMG to all enemies and inflicting Collapse on QUA enemies once.
Then button prompts will appear 5 times to the beat:
Perfect judgment: Deals 500% ATK of Physical DMG to nearby enemies.
Good judgment: Deals 450% ATK of Physical DMG to nearby enemies.
SP: 125. CD: 20s.
Diversify Ultimate's button prompts (does not affect the touch screen).
Ultimate deals 30.0% more Physical DMG. If Ultimate gets a Perfect judgment, it deals 50.0% more Total DMG.
If Ultimate gets a Perfect judgment, recover another 5.0 SP and 200.0 HP.
Dances and slashes with a chakram.
SEQ 1: Deals 120% ATK of Physical DMG and restores 50 Confidence.
SEQ 2: Deals 50% + 120% ATK of Physical DMG and restores 50 Confidence.
SEQ 3: Deals 200% ATK of Physical DMG and restores 50 Confidence.
SEQ 4: Deals 3 x 100% ATK of Physical DMG, restores 50 Confidence, and inflicts 4 Bleed Trauma.
QTE: Susannah, Help Me Out!
Triggered when an enemy is Time-Slowed or bleeding (refreshing included). Deals 700.0% ATK of Physical DMG, restores 100 Confidence, and inflicts 4 Bleed Trauma. If Ultimate and weapon active gets judgments and enemies are bleeding, deals another 500.0% ATK of Physical DMG.
When Basic ATK SEQ 4 hits, restores another 100 Confidence.
Casting QTE, Combo ATK, or Ultimate grants High Morale state to the team, which lets them inflict 4 more Bleeding stacks. Each stack makes bleeding deal a extra 15% ATK of Physical DMG per 0.5s for 15s. Triggering it again refreshes the duration. Ultimate inflicts 6 Bleed Trauma on all enemies.
Dye Status
Entry or casting Ultimate will Dye all enemies for 15s. The Bleed DMG caused by Bleed Trauma that Dyed enemies suffer come from the last inflictor of this state.
After casting Ultimate, inflict 25.0% more Bleed Trauma for 15s. Triggering it again refreshes its duration.
After entry or casting Ultimate, deal 12.0% more Bleed DMG for 15s. Triggering it again refreshes the duration.
Bleeding inflicted by her deals 15.0% more Total DMG.