Basic ATK deals 400.0% ATK of Physical DMG.
ELF's Basic ATKs restore 5.0 bonus SP on hit for itself. CD: 2s.
Disruptive Punch
(Passive)
ELF's attacks have a 20.0% chance to deal 150.0% bonus Physical DMG. CD: 10s.
ELF deals 6.0% bonus Total DMG for 10s after landing a hit. 3 stacks max. CD: 1s.
ELF enters burst mode and launches fast attacks in midair for 10s. Each sequence deals 100.0% ATK of Physical DMG. ELF's Crit Rate increases by 12.0% every second (5 stacks max) until burst mode ends. ELF skill button is lit up at max stacks.
The 1st attack in burst mode inflicts 6 Bleed Trauma on enemies. Meanwhile, enemies hit take 600% ATK of Physical DMG in 10s, and ELF deals 12.0% bonus Total DMG to bleeding enemies for 10.0s.
ELF's initial SP increases by 50.
ELF's Ultimate deals 20.0% bonus Total DMG.
[Team] Team deals 3.0% bonus Physical DMG and an additional 2.0% bonus Physical DMG if all 3 members are the same type.
[Team] With at least 1 Fast ATK Valkyrie, team deals 4.0% bonus Physical DMG and the last hit of ELF's Ultimate becomes Heavy ATK with strong trauma charge.
[Team] With at least 1 Burst Valkyrie, team deals 4.0% bonus Physical DMG and every hit of ELF's Ultimate deals 50.0% ATK of bonus Physical DMG.
When ELF skill is cast again during burst mode or when burst mode ends, ELF leaps up to deal 1800.0% x2 ATK of Physical DMG and ELF skill enters cooldown.
When the last hit of Ultimate crits, ELF restores 1.5 SP per second for 5s.
The last sequence of Ultimate makes enemies take 6.0% bonus Physical DMG for 10s.