Using a weapon active taints enemies nearby with red paint for 8s and makes them take 20% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.
Red & Hot +1
Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 24% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.
Red & Hot +2
Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 28% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.
Red & Hot +3
Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 32% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 30%. Triggering it again resets the duration.
Blue & Cold +1
Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 36%. Triggering it again resets the duration.
Blue & Cold +2
Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 42%. Triggering it again resets the duration.
Blue & Cold +3
Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 48%. Triggering it again resets the duration.
Yellow & Warm
Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 30% bonus Total DMG. Triggering it again resets the duration.
Yellow & Warm +1
Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 36% bonus Total DMG. Triggering it again resets the duration.
Yellow & Warm +2
Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 42% bonus Total DMG. Triggering it again resets the duration.
Yellow & Warm +3
Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 48% bonus Total DMG. Triggering it again resets the duration.
Black & Dark
Normal Signet
Every time an enemy is tainted, Valkyries deals 10% bonus Physical and Elemental DMG for 20s. 4 stacks max.
Black & Dark +1
Normal Signet
Every time an enemy is tainted, Valkyries deals 12% bonus Physical and Elemental DMG for 20s. 4 stacks max.
Black & Dark +2
Normal Signet
Every time an enemy is tainted, Valkyries deals 14% bonus Physical and Elemental DMG for 20s. 4 stacks max.
Black & Dark +3
Normal Signet
Every time an enemy is tainted, Valkyries deals 16% bonus Physical and Elemental DMG for 20s. 4 stacks max.
White & Bright
Normal Signet
Every time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s.
White & Bright +1
Normal Signet
Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s.
White & Bright +2
Normal Signet
Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s.
White & Bright +3
Normal Signet
Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s.
Grey & Empty
Normal Signet
Enemies stay tainted for 5s longer.
Grey & Empty +1
Normal Signet
Enemies stay tainted for 6s longer.
Grey & Empty +2
Normal Signet
Enemies stay tainted for 7s longer.
Grey & Empty +3
Normal Signet
Enemies stay tainted for 8s longer.
Shining Like Stars
Core Signet
When there are enemies tainted with 1/2/3 different paints, deal 10%/20%/50% bonus Total DMG to enemies of countering types. Each type of nexus signet owned makes all enemies grant 10% Physical Breach (caps at 40%) and 5% Elemental Breach (caps at 20%).
Blooming Like Flowers
Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 50% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.
Blooming Like Flowers +1
Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 60% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.
Blooming Like Flowers +2
Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 70% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.
Blooming Like Flowers +3
Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 80% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.
Burning Like Flames
Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 50% more Physical Breach and 25% more Elemental Breach against them.
Burning Like Flames +1
Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 60% more Physical Breach and 30% more Elemental Breach against them.
Burning Like Flames +2
Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 70% more Physical Breach and 35% more Elemental Breach against them.
Burning Like Flames +3
Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 80% more Physical Breach and 40% more Elemental Breach against them.
Stretching Like Leaves
Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3000% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
Stretching Like Leaves +1
Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3600% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
Stretching Like Leaves +2
Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4200% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
Stretching Like Leaves +3
Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4800% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
When tainted enemies are tainted another color, Blending is triggered, dealing 300% ATK of Adaptive DMG to enemies within 15m and tainting enemies purple, green, or orange based on the Enhanced Signet; CD: 1s. Total DMG increases 15% for each layer of taint, plus an additional 15% for enemies of a countered type.
Petals in the Wind
Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 10% (caps at 40%); triggering it again refreshes its duration.
Petals in the Wind+1
Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 12% (caps at 48%); triggering it again refreshes its duration.
Petals in the Wind+2
Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 14% (caps at 56%); triggering it again refreshes its duration.
Petals in the Wind+3
Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 16% (caps at 64%); triggering it again refreshes its duration.
Fallen Leaves
Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 5% (caps at 20%); triggering it again resets the duration.
Fallen Leaves+1
Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 6% (caps at 24%); triggering it again resets the duration.
Fallen Leaves+2
Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 7% (caps at 28%); triggering it again resets the duration.
Fallen Leaves+3
Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 8% (caps at 32%); triggering it again resets the duration.
A Flame Extinguished
Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 20% Physical DEF and 10% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 5% (max: 20%), Elemental Resist by 2.5% (max: 10%) for 10s. CD: 7s. Triggering it again resets the duration.
A Flame Extinguished+1
Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 24% Physical DEF and 12% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 6% (max: 24%), Elemental Resist by 3% (max: 12%) for 10s. CD: 7s. Triggering it again resets the duration.
A Flame Extinguished+2
Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 28% Physical DEF and 14% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 7% (max: 28%), Elemental Resist by 3.5% (max: 14%) for 10s. CD: 7s. Triggering it again resets the duration.
A Flame Extinguished+3
Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 32% Physical DEF and 16% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 8% (max: 32%), Elemental Resist by 4% (max: 16%) for 10s. CD: 7s. Triggering it again resets the duration.