For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (5 stacks max).
Rodent [V] +1
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).
Rodent [V] +2
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).
Rodent [V] +3
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).
Entwined [P]
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (5 stacks max).
Entwined [P] +1
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).
Entwined [P] +2
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).
Entwined [P] +3
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (5 stacks max).
Silent [B] +1
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).
Silent [B] +2
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).
Silent [B] +3
Normal Signet
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).
Lip Poison [E]
Normal Signet
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 60%.
Lip Poison [E] +1
Normal Signet
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 72%.
Lip Poison [E] +2
Normal Signet
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 84%.
Lip Poison [E] +3
Normal Signet
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 96%.
ELF Ultimates and Support Valkyries' support skills have 20% reduced CD.
Lodging [C] +1
Normal Signet
ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.
Lodging [C] +2
Normal Signet
ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.
Lodging [C] +3
Normal Signet
ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.
Dark Pupil [T]
Normal Signet
ELFs restore SP 75% faster.
Dark Pupil [T] +1
Normal Signet
ELFs restore SP 90% faster.
Dark Pupil [T] +2
Normal Signet
ELFs restore SP 105% faster.
Dark Pupil [T] +3
Normal Signet
ELFs restore SP 120% faster.
Summoning summoned entities or using ELF Ultimates triggers Mind Sync state which lasts 8s. In Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG. Resets on exiting Mind Sync. Entering Mind Sync while Mind Sync is still active does not reset its duration, but extends it by 4.0s. If there are entities summoned by characters on the field, the duration is extended by another 5s.
<size=14>For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 10% bonus Total DMG. 5 stacks max. 9 stacks max with any summoned entity present. Reset on exiting Mind Sync.</size>
Dead [X] +1
Enhanced Signet
<size=14>For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 13% bonus Total DMG. 5 stacks max. 9 stacks max with any summoned entity present. Reset on exiting Mind Sync.</size>
Dead [X] +2
Enhanced Signet
<size=14>For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 16% bonus Total DMG. 5 stacks max. 9 stacks max with any summoned entity present. Reset on exiting Mind Sync.</size>
Dead [X] +3
Enhanced Signet
<size=14>For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 16% bonus Total DMG. 5 stacks max. 12 stacks max with any summoned entity present. Reset on exiting Mind Sync.</size>
Unknown [X]
Enhanced Signet
<size=14>Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 2s additionally. This effect can only be triggered once per 4s.</size>
Unknown [X] +1
Enhanced Signet
<size=14>Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 3s additionally. This effect can only be triggered once per 4s.</size>
Unknown [X] +2
Enhanced Signet
<size=14>Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 4s additionally. This effect can only be triggered once per 4s.</size>
Unknown [X] +3
Enhanced Signet
<size=14>Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 5s additionally. This effect can only be triggered once per 4s.</size>
Newborn [X]
Enhanced Signet
Valkyries in Mind Sync state gain 30% Physical Breach and 20% Elemental Breach.
Newborn [X] +1
Enhanced Signet
Valkyries in Mind Sync state gain 35% Physical Breach and 23% Elemental Breach.
Newborn [X] +2
Enhanced Signet
Valkyries in Mind Sync state gain 40% Physical Breach and 26% Elemental Breach.
Newborn [X] +3
Enhanced Signet
Valkyries in Mind Sync state gain 45% Physical Breach and 29% Elemental Breach.
Adds 20% transfer progress per second. Reaching 100% induces Sentience Sync state for 12s, during which attacks from summoned entities and ELFs unleash Assault of Ouroboros on hit, dealing 500% ATK of Adaptive DMG; CD: 0.8s. When deployed Valkyrie and user-summoned entity are both present, deployed Valkyrie gains 40% Physical Breach and 20% Elemental Breach.
Sacrificial [M]
Enhanced Signet
<size=14>When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 15% per second when it's inactive.</size>
Sacrificial [M] +1
Enhanced Signet
<size=14>When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 20% per second when it's inactive.</size>
Sacrificial [M] +2
Enhanced Signet
<size=14>When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 25% per second when it's inactive.</size>
Sacrificial [M] +3
Enhanced Signet
<size=14>When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active and increases the transfer progress by 30% per second when it's inactive.</size>
Immortal [M]
Enhanced Signet
User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 30%).
Immortal [M] +1
Enhanced Signet
User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 35%).
Immortal [M] +2
Enhanced Signet
User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 40%).
Immortal [M] +3
Enhanced Signet
User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 45%).
Collapsed [M]
Enhanced Signet
Each time a summoned entity deals DMG, enemies take 1% more Total DMG. In Sentience Sync state, each attack makes enemies take 1% more Total DMG (caps at 30%).
Collapsed [M] +1
Enhanced Signet
Each time a summoned entity deals DMG, enemies take 1.2% more Total DMG. In Sentience Sync state, each attack makes enemies take 1.2% more Total DMG (caps at 36%).
Collapsed [M] +2
Enhanced Signet
Each time a summoned entity deals DMG, enemies take 1.4% more Total DMG. In Sentience Sync state, each attack makes enemies take 1.4% more Total DMG (caps at 42%).
Collapsed [M] +3
Enhanced Signet
Each time a summoned entity deals DMG, enemies take 1.6% more Total DMG. In Sentience Sync state, each attack makes enemies take 1.6% more Total DMG (caps at 48%).